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Thread Statistics | Show CCP posts - 4 post(s) |
Lucine Delacourt
Compound Interests
0
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Posted - 2013.03.22 23:29:00 -
[1] - Quote
I think the issue is more that the Mach is OP compared to the other pirate BS's (outside of very few specific situations) and less that it is OP in general. Realistically Pirate BS's/Marauders should be the best subcap ships. Unfortunately as it stands, Angel ships tend to be a bit better than their Gurista/Serpentis/BloodRaider counterparts and a fair sight better than the Sansha ships.
I am fine with buffing the other pirate ships instead of nerfing the Angel ships, as you suggested earlier but I think it is pretty clear that something one way or the other should be done. |
Lucine Delacourt
Compound Interests
0
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Posted - 2013.03.25 16:38:00 -
[2] - Quote
Cambarus wrote:Diesel47 wrote: How is the Mach more "OP" than a Bhaalgorn, or a vindicator?
They perform different roles, and they are the best at what they do. So I don't see how you'd even go about comparing them.
This. The mach isn't OP, it's just good at its role. It will never come close to being the brawler that the vindi is, nor will it ever be the support beast that is the bhaal, or the piece of overtanked **** that is the rattlesnake..? The reason people think the mach is OP is mostly that its niche is a rather large one, as hit and run pvp is one of the main ways to pewpew in this game, and because of how it flies it's worth risking more isk in it, since it's harder to catch and kill. EDIT: Also please fix the phantasm CCP. EDIT AGAIN: Some more cap and an extra turret would be nice.
Not sure what niche the NM really fits in but you guys are more or less right about the Bhaal, Vindi, Rattler and Mach. My issue(others may disagree) is that the Mach's "Niche" is far larger and more typical of the standard Eve experience. That and it is also the second best at all of the other Pirate BS's roles.
I happen to be in the group that is pulling for keeping the Angel shipline where it is and giving varying amounts of love to the other pirate hulls. The Vindi and Bhall need only the slightest nudge. The Rattler is barely better than the Gila rather than being a linear improvement. The Sansha ships are the weakest of the group and the Phantasm is the poster child for their plight.
Maybe using the term OP in my first post was overstating the discrepancy in hull quality. While they might not be OP, the Angel ships are the best of the group and the Phantasm specifically is bringing up the rear. |
Lucine Delacourt
Compound Interests
0
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Posted - 2013.04.15 21:17:00 -
[3] - Quote
Liang Nuren wrote: Maybe the answer is to do something truly revolutionary with the Sansha ships: - Role: 100% cap use - Caldari: 30%/lvl damage - Amarr: 7.5% tracking/lvl
I dunno, the ship obviously needs something. And I'm not at all opposed to the current Phantasm with a covops bonus. ;-)
-Liang
I would like either of these ideas and both fit more or less within accepted lore.
Now if only the Devs like either of them... |
Lucine Delacourt
The Covenant of Blood
63
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Posted - 2013.10.06 19:10:00 -
[4] - Quote
I flew by a Phantasm yesterday while in a Pilgrim. Couldn't bring myself to attack him. It didn't seem fair. |
Lucine Delacourt
The Covenant of Blood
63
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Posted - 2013.10.08 21:58:00 -
[5] - Quote
Durbon Groth wrote: Nightmare is very good,
I don't think almost never being used outside Incursions and Blood Raider level 4 missions is "very good". I could be wrong but I have never seen a nightmare outside of high-sec. |
Lucine Delacourt
The Covenant of Blood
64
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Posted - 2013.10.09 05:46:00 -
[6] - Quote
Battlingbean wrote:Lucine Delacourt wrote:I flew by a Phantasm yesterday while in a Pilgrim. Couldn't bring myself to attack him. It didn't seem fair. That was almost certainly me. heh Can anyone explain why the Succubus, Phantasm and Nightmare have so much greater shield recharge times than the other pirate ships? It was clearly done on purpose. Succubus: 910s Other pirate frigates: 625s Phantasm: 2082s Other pirate cruisers: 1250s Nightmare: 2673s Other pirate battleships: 2500s
Black Rise?
On topic: Not sure about the shield recharge. Everyone I have seen is active tanked, even for PvE. |
Lucine Delacourt
The Covenant of Blood
65
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Posted - 2013.10.09 16:55:00 -
[7] - Quote
CCP Ytterbium wrote:We have some plans regarding the Pirate Ships, but our schedule doesn't have room for them on Rubicon though.
I understand that redoing interceptors at the same time as the warp changes makes sense, I also get that EAFs are broken in their entirety and that the Marauder changes are a big deal. However, while not broken as a whole, the pirate ship lines are the least balanced of any in the game. The DD and the Dram are world's apart from the Worm & Succubus. The Cynabal and Vigilant laugh at the Phantasm. Pirate rebalancing has to be at the top of list. Especially now that EAFs, Inties, and Marauders are being taken care of. |
Lucine Delacourt
The Covenant of Blood
65
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Posted - 2013.10.09 17:23:00 -
[8] - Quote
I appreciate the quick response.
I understand the guys have a myriad of responsibilities and I don't expect ship rebalancing to be the #1 project for devs. My post was meant to convey that now that you have chosen the t2 package for revamp, Pirate Ships should be the next ship revamp project. Whenever it comes time to chose what gets rebalanced next. I will be very sad if 1.1 or the next expansion has the often seen Recons rebalanced while BattlingBean continues to be the only pilot in New Eden undocking the Phantasm. |
Lucine Delacourt
The Covenant of Blood
68
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Posted - 2013.10.10 23:37:00 -
[9] - Quote
Battlingbean wrote: Remove the drones and add smartbomb bonuses. :D
My first thought was "Ugh, Kinakka gate will never be safe again. Smartbombing BS's all day." Then I realized they would be doing this in a 900m isk hull. |
Lucine Delacourt
The Covenant of Blood
70
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Posted - 2013.10.14 00:44:00 -
[10] - Quote
Where would you put the extra slot if it had the correct number? 7 mids on a cruiser seems excessive, a 4th low would be alright(HS/TE/Nano) and a 3rd utility high seems pointless. So it would have to be another low but that hardly fixes the issues with the hull. |
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Lucine Delacourt
The Covenant of Blood
77
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Posted - 2014.01.01 19:16:00 -
[11] - Quote
Mortis Betruger wrote:i cant believe there is 19 pages about this
The pirate ship lines are the least balanced in all of Eve. Phantasm just happens to be the poster child for the low end of it. Similar to all of the Mach threads, the poster child of the high end of the imbalance. |
Lucine Delacourt
The Covenant of Blood
86
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Posted - 2014.01.22 19:09:00 -
[12] - Quote
Batelle wrote:Soldarius wrote: Worm needs some lovin'. I think the only reason we're not seeing more Guristas ships int he era of drone assist is because of the inherent flaws of shield tanking: signature radius bloom. Get rid of it, or give us a skill to mitigate it.
If anything I would say its because they lack some of the rather major tracking and range bonuses the gallente get (37.5% to both, unstacking penalized, and a free t2 DLA on the ishtar). If you try to get the same out of a gila, along with a shield tank, you start having cpu issues. And before the ishtar got rebalanced, it has SERIOUS cpu issues. The bonuses practically make the ishtar a better shield tanker than the gila. Never eliminate shield sig bloom.
If they keep the Guristas ships as drone boats they are really going to need to find a way to distinguish them from the Gallente drone boats in a more meaningful way than Shield tank vs Armor tank. I am not sure what kind of utility would accomplish that but it should be the goal none the less. |
Lucine Delacourt
The Covenant of Blood
88
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Posted - 2014.01.22 21:24:00 -
[13] - Quote
Batelle wrote:Lucine Delacourt wrote:If they keep the Guristas ships as drone boats they are really going to need to find a way to distinguish them from the Gallente drone boats in a more meaningful way than Shield tank vs Armor tank. I am not sure what kind of utility would accomplish that but it should be the goal none the less. They are already have significant differentiators. In addition to shield vs armor, the ishtar is skewed more towards tanking on its t2 resists compared to the omnitank bonus and all-around better hp of the gila. The gila also gets supplemental dps from missiles vs the ishtar's superior projection and range. Gila also has a better drone bay but a much worse cargobay, and much worse targeting range.
1. Both ships are Omni tanked in PvP and the Ishtar has better resists by far. Shield or Armor tanked.
2. Three range bonused missile slots adds less supplemental DPS than the four unbonused Turret slots on the Ishtar.
3. The Ishtar has a far larger cargo bay, far better targeting range, and much more cap, while only suffering 25m3 less drone bay.
Near as I can tell the only real differences between the ships is quality. The Ishtar is supposed to be better and that is fine. I would argue however that the Gila could be made to do something/anything either different or better than the Ishtar without upsetting that balance.
Edit: added the range bonus to the missiles. |
Lucine Delacourt
The Covenant of Blood
93
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Posted - 2014.02.25 19:19:00 -
[14] - Quote
Damien White wrote:Whats the point of having a tracking buff on a frigate?
Orbit something inside scram range while using a 100% Bonused AB and you will probably see. |
Lucine Delacourt
The Covenant of Blood
93
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Posted - 2014.02.25 19:48:00 -
[15] - Quote
Damien White wrote:No, not realy.
When the tracking of small guns would be that bad you would not be able to hit anything while using a MWD or flying an Interceptor.
When using DLP's or Gatlings sure but the bonus will be noticeable when fitting Small Focused pulses. Anyone who fits Beams on it will definitely want the bonus too. |
Lucine Delacourt
The Covenant of Blood
93
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Posted - 2014.02.25 20:10:00 -
[16] - Quote
Damien White wrote:Then simply dont.
Allthoug it is kind of off topic but when you cant handle the transversal either slow down or dont use long range weaponry in closerange combat.
I have jet to see how the AB bonus works but this can make the succubus an interesting interceptor like vessel allthough we have already some pretty good interceptors called ... well ... interceptors.
But a tracking bonus might be a powerfull ability for a battleship, on a frigate you hardly face an opponent that makes this even remotely as powerfull as it is on a battleship. Matter of fact, I have jet to find a target I cant hit in a propperly fittet (i.e. no Railguns without tracking mod) frigate even without tracking bonus.
First you tell me to slow down, which makes me take more damage and then you talk about your use of tracking mods. Both of which are terrible arguments against a tracking bonus. Not needing to slow down is a bonus and/or having another free slot because you don't need a previously fit tracking mod is a bonus. |
Lucine Delacourt
The Covenant of Blood
94
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Posted - 2014.02.26 20:24:00 -
[17] - Quote
Damien White wrote:Well, a tracking bonus for railguns or artillery actually would make sense because out of all the longrange weapons lasers have already the best tracking, hence why you "can" (already) use small beam lasers without tracking mods but "need" to use some on Arty fitts. And even then it is because of range.
A Wolf has, with All V less tracking with artillery than any unbonused beam fitting.
Just saying, out of all the possible boni ingame, a tracking bonus is the least useable on a frigate that already uses the best tracking "longrange" weapons.
Except that the frig in question will be flying at faster than normal speeds and possibly doing so while in Scram-Kite range. Tracking bonuses(Boni is not a word) are very strong and few if any ships wouldn't benefit from having one. |
Lucine Delacourt
The Covenant of Blood
94
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Posted - 2014.02.26 20:41:00 -
[18] - Quote
Damien White wrote:Lucine Delacourt wrote:Tracking bonuses(Boni is not a word) It is, but not in english :P Anyway, when you go for shortrange engagements dont fit longrange weapons and yes, there is such a thing like having to much tracking.
Yes boni is a word... in German.
Being able to use long range weapons inside of scram range also means with insta-switch ammo you can defend yourself against kiters with the same fit. Also helps hit other AB frigs and lessens the hurt from TD's. I like the bonus on the Succubus and I believe you agree that it is a very good bonus for the Phantasm and Nightmare. So if the goal is to have consistent bonuses for the Sansha line, I see no reason to change it. |
Lucine Delacourt
The Covenant of Blood
94
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Posted - 2014.02.26 20:57:00 -
[19] - Quote
I think the Cruor will end up fine In spite of it's bonuses. The Range on Scorch makes up for a lot of deficiencies. That said it does serve as a good example of your complaint. I suppose my point is that I think it works for the succubus. I like the tracking bonus and have several ideas of how to make use of it. It is most likely the exception to the rule. |
Lucine Delacourt
The Covenant of Blood
94
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Posted - 2014.02.26 21:03:00 -
[20] - Quote
Damien White wrote:Speaking of the Cruor, when they give the same bonus to the Bhaalgorn, the Bhaalgorn will be totaly OP.
I am talking about the...
"Energy Vampires operate as though your capacitor is empty"
Bonus.
For sure. That is a crazy amount of free cap they will have to play with. |
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Lucine Delacourt
The Covenant of Blood
116
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Posted - 2014.03.27 01:24:00 -
[21] - Quote
If it's bonuses are in line with the proposed Succubus buff the Phantasm could be in very good shape. Although a few stats will need to be buffed as well. |
Lucine Delacourt
The Covenant of Blood
121
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Posted - 2014.03.29 07:35:00 -
[22] - Quote
In actual PvP the AB bonus is gonna be even stronger than most people think. |
Lucine Delacourt
The Covenant of Blood
122
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Posted - 2014.04.01 17:57:00 -
[23] - Quote
Goldensaver wrote:Diesel47 wrote:Hope the Phantasm doesn't get an AB bonus >.<. Why wouldn't you want an AB bonus? It doesn't lose anything for it, and allows a beastly sig tank.
I would also add that I think the cruiser level gets the largest benefit from an AB bonus.The biggest issue with shield brawlers is that you have to gimp yourself to dual prop. So either you lose a shield or tackle module or you have no MWD and can't catch anything that doesn't want to fight you. The increased AB speed should allow a Phantasm to catch some things it normally wouldn't without giving up a valuable mid. |
Lucine Delacourt
The Covenant of Blood
130
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Posted - 2014.04.03 17:56:00 -
[24] - Quote
For whatever reason, Rise & Fozzie think the NM is more or less fine as is. So it will probably just get the AB bonus, a touch more base speed and trade a high slot for a low slot. They specifically chose the changes to the ship line to have a larger effect on the Succubus and Phantasm and a smaller effect on the NM. I am not saying I agree with that but it is more or less what Rise said. |
Lucine Delacourt
The Covenant of Blood
133
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Posted - 2014.04.07 17:46:00 -
[25] - Quote
Nightmare with an AB bonus, extra low and buffed capacitor and shield regen would be interesting. Definitely better than the existing Nightmare for PvP atleast. |
Lucine Delacourt
The Covenant of Blood
136
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Posted - 2014.04.09 18:02:00 -
[26] - Quote
Valleria Darkmoon wrote:Drake Doe wrote:I think the phantasm is going to be pretty damn op with 5 lows in 10mn or 100mn ab setups. Now it can fit a 100mn without destroying it's dps. The problem with the 100MN AB fit is that with the 100% speed bonus you're getting ~2701 m/s without links or implants (according to CCP Rise) which sounds really nice except that keep in mind you will have no agility to speak of. I can't remember if they changed the Phantasm's agility in the F&I thread but with its current stats it has an align time of over 37 seconds with max skills and without anything other than the AB fit to it. So both of these stats can be improved. The issue is that at that speed with agility that bad it will be a nightmare trying to stay in point/gun range. I was a big fan of the 100MN Oracle before its agility was nerfed but that because large pulses with scorch have optimal over 50 km making it possible to hold damage on target. I'm, shall we say, less than convinced that it will be easy to prevent people using your overshoot to break point range. I think the better option would be the 10MN fit with snakes and/or skirmish links as all you're getting there is a big move in the right direction for your critical damage mitigation ratio of speed to signature.
I too am leaning towards the 10mn fit. With a little pimp you will be able to crank a pretty high, non scram-able speed. Throw a nano or 2 in the lows, some snakes, halos or crystals in your head, and some skirmish/siege links and you should be able to tank/mitigate a fair amount of damage. Obviously we will have to see how it actually plays but I have high hopes. |
Lucine Delacourt
The Covenant of Blood
136
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Posted - 2014.04.10 17:31:00 -
[27] - Quote
Diesel47 wrote:Lucine Delacourt wrote:Nightmare with an AB bonus, extra low and buffed capacitor and shield regen would be interesting. Definitely better than the existing Nightmare for PvP atleast.
Edit: Phantasm Changes are up a base speed was massively buffed. TBH anything is better than the current PVP status of the nightmare.
For PvP it will still end up roughly on par with a Fleet Pest but with better projection. Not sure that it will be worth the isk. |
Lucine Delacourt
The Covenant of Blood
136
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Posted - 2014.04.10 18:14:00 -
[28] - Quote
Vindi is the best looking. The Nightmares projection is underrated. It's not as good as a Senty/Cruise Paper Rattler but still very good. |
Lucine Delacourt
The Covenant of Blood
136
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Posted - 2014.04.10 18:24:00 -
[29] - Quote
Diesel47 wrote:Lucine Delacourt wrote:Vindi is the best looking. The Nightmares projection is underrated. It's not as good as a Senty/Cruise Paper Rattler but still very good. Mach can project any damage type without cap, has better alpha, and goes faster.
It can't project it's full DPS at the same range though. People get it twisted, falloff is not the same as optimal. Obviously the Mach is a better ship in every other way imaginable. All I said was the NM projects it DPS well. That is all. |
Lucine Delacourt
The Covenant of Blood
136
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Posted - 2014.04.10 23:07:00 -
[30] - Quote
Diesel47 wrote:But even a vindi with 425mm can project damage better than a NM.
Then you add a full set of sentry drones which the vindi can carry and you get a completely better sniping boat.
The ONLY reason to use a nightmare is because of incursions, and that is only because their damage types are good against sansha rats. Otherwise they would be worthless for that too.
I was thinking about Pulses vs ACs/Blasters. NM's access to scorch is a boon. Either way, everyone agrees that the NM is the weakest of the Pirate BS's for PvP and it is not at all close. |
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